DodgeMallow
This past weekend I went down to Monterey for a church retreat with Baylight. It was a great time of fellowship, worship, and sand football.
What was really hysterically fun, though, was a new sport that was invented by accident late Saturday night by myself, Jason Kuo, Mike Kim, Jay Jansen, Hideo Sataki, and Minho Hyun. We were sitting around with Jason musing to himself that there must be a game we could play with the orange cones he had brought with him (the type used for outlining a sports field). I don't know how we ended up there, but within a few minutes everbody had an orange cone and a marshmallow, and were lobbing them back and forth in a game of catch.
Until I randomly decided to wing one side-arm at Minho and nail him squarely in the chest. 30 seconds later we were lined up in two teams on opposite sides of the small room, with a host of chairs between us, and playing the first ever game of DodgeMallow.
The rules are simple. You throw marshmallows at each other, and if you are hit, you're out. If you catch one thrown at you, the thrower is out and one of your teammates can come back in. As quoted in the game of Dodgeball, it's all about Dodge, Dip, Duck, and Dodge, the 4 D's of Dodgeball. Except in DodgeMallow, you're throwing marshmallows. And of course you are only allowed to throw OR catch the marshmallow in an orange cone, not in your bare hand.
As it turns out, marshmallows fly perfectly straight when thrown from a cone, but there is no ability (or nearly none) to control which direction the marshmallow flies in. Which explains why at one point in the game two guys threw 10 marshmallows at once (5 in each cone) at Jason, and all 10 somehow missed. Amazing.
And so a new tradition is born. Maybe next we'll try Halo-Frisbee...